Lighting Artist (remote) Job at Frogwares, Remote

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  • Frogwares
  • Remote

Job Description

What are you working on?
  • The name of the project(s): The Sinking City 2
  • Platforms: PC, Console

For which tasks (responsibilities)?

  • Create and implement dynamic, realistic, and stylized lighting solutions within Unreal Engine;

  • Enhance the narrative and emotional impact of environments through lighting, ensuring consistency with the overall artistic direction; 

  • Work closely with the technical art team to optimize lighting setups for performance without compromising visual quality;

  • Work with level designers, environment artists, and the art director to ensure lighting complements the overall game design and visual style;

  • Identify and resolve lighting issues that may arise during production, including addressing performance bottlenecks;

  • Develop and maintain tools and workflows that streamline the lighting process;

  • Create and maintain documentation for lighting guidelines and implementation techniques;

What kind of professional are we looking for?

  • 2+ years of experience as a Lighting Artist;

  • Proficiency in Unreal Engine's lighting tools and techniques, including dynamic lighting, volumetric effects, and post-processing;

  • Strong understanding of light, color, shadow, and their impact on mood and storytelling; 

  • Ability to work with precision, ensuring consistency across all lighting elements in a scene; 

  • Excellent communication skills and ability to work collaboratively with a multidisciplinary team; 

  • Ability to troubleshoot and solve complex lighting issues in a real-time environment;

  • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods;

  • Strong art fundamentals and eye for composition;

  • Strong level of English.

Will be a plus:

  • Experience with other game engines or rendering software;

  • Familiarity with scripting or blueprints within Unreal Engine.

Why do we enjoy working here?

  • Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;

  • 20 working days of vacation per year;

  • 10 paid sick days per year;

  • Large, active, and friendly team;

  • Opportunities for professional growth and trying new things;

  • Work in a well-known Ukrainian game studio.

The selection process

  • CV/Portfolio review

  • HR screen

  • Technical interview

  • Test task

  • Managerial interview

  • Offer

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